RSI products can be found throughout the UEE at trusted, authorized ship dealers and stores.
In 2140, RSI premiered the first model of the Zeus, a quantum-drive equipped starship priced for private ownership. Now, almost nine hundred years later, RSI is still one of the most trusted and reliable names in ship manufacturing, building ships for the civilian population such as the Aurora and Constellation.
Roberts Space Industries has enjoyed a long and fruitful collaboration with the UEE military in the development of astroengineering tech in the defense of the public. RSI’s Capital Development Team is the only manufacturer trusted by the UEE Navy to build and deliver large-scale warships like the flagship Bengal-class carrier. While the Experimental Development Team is currently working on several classified contracts to deliver high-end technology for potential use in the UEE military.
The organization from which the company evolved, the Engine Development Team is constantly refining the quantum drive technology the company patented almost nine hundred years ago. Modern jump engines are made ever more efficient in each generation of development, with a significant safety increase part of each iteration. EDT also develops in-house power plant and thruster systems for RSI spacecraft, with the overall goal of reducing cost in constant pursuit of the founder’s dream of affordable private space travel.
The stars are RSI’s business so it only makes sense that the company would put navigation at the forefront of its production line. RSI avionics are perfectly tuned to work within the engineering parameters of their ships. RSI Avionic Systems are equipped with UEE-approved NavDrives, capable of accepting multiple formats for the navigation of charted jump points but also records flight data for new jump points.
The hum of the fusion drive reverberates through the ship's hull. It reminds you that you should probably replace it soon. A quick check on the MobiGlas says there's an Aegis showroom on the planet you're heading to. Couldn't hurt to see what they got, right?
With the Credits you make delivering this cargo, you should be able to buy your ship a little treat. Besides, she's your bread and butter. You roll on your side and look out the window at the vast yawning space outside. A distant planet silently orbits a dying sun.
Contact. You kick off the berth and slide into the pilot seat, taking the ship off Auto as you do. Correction, three contacts, pretty far out. Vanduul never raid this far into the Empire... your heart sinks as you mutter to yourself: "Pirates."
You keep bearing and speed, keep shields at current levels. Don't do anything to make them think you're itching to fight. You never know, they might just pass on by. You can't tell what pack they belong to. You've run across pirates in the past, even done business with a few, maybe you'll get lucky...
The three flash their engines and turn to engage you. You charge your shields up full and heat up your guns. You swear to yourself, if you make it through this, to hell with living on the straight and narrow. Times are too tight. You can't afford to keep losing loads. It keeps going like this, you might have to become a pirate tomorrow.
The pirates fan out in an attack formation... but first, you have to make it through today.
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DISCLAIMER: These are our current specifications on paper. Some of this is likely to change during the 3D design and game balancing process over the next 24 months. Despite this, they should give a good indication of the relative features and abilities of the ships in the Star Citizen universe.
LAST UPDATED: November 1st, 2014